Tuesday, April 28, 2009

Ulduar 3.1 - Bugs Galore

The heavily anticipated patch 3.1 has finally arrived filled with a brand new raid, Argent Tournament, dumbed down Death Knights and bugs. As soon as it launched Blizzard was bombarded with in game tickets addressing various problems. The Culling of Stratholme on heroic was reset and it took about 2 days to finally get a response. The best advice they gave me was to do it again, and they were aware of the problem. Luckily I got the achievement done after I ran it for about the twentieth time. Blizzard's in game support is not without a sense of humor. It sure took the stress out of dealing with the in game problems. The GM I was chatting with told me that Mal'ganis got probably scared of the new Ulduar patch and ran away. Well, that's good for Mal'ganis I suppose, however it doesn't put too much credibility on Arthas. He can't be much of a tough ass if he has such scary cats under his command.

Argent Tournament starts out being fun. I easily got to the valiant's rank and that opened up a few new daily quests. In one I had to fight another NPC with the valiant's rank. That's when the fun is over. Beating them is extremely difficult. I huffed and puffed and tried different strategies but to no avail. The rotation between being able to keep my own shield up, getting their down and attacking them at the same time is very hard to manage.

Prospecting was also bugged. I had to manually move my ore from one stack to another in order to prospect it.

The number of problems was unfortunate. But Blizzard was quick to address them. The fix following the patch took care of the Mal'ganis problem and most of the other little annoyances.

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